![]() Story moments are central to one of the biggest problems in the game. Luckily, these are mostly relegated to the early game as it gets more cohesive and interesting the further Aiden gets into Villedor. Aspects of the main story also have issues as shifting motivations for characters come seemingly out of nowhere to cause confusion. These quests are still worthwhile because some of them can alter aspects of main quests, such as cutting out some filler portions or even offering new choices at the end of an arc. Side quests generally feel self contained and follow a frustrating habit in how everyone distrusts Aiden. The world changes depending on which areas are controlled by which faction as Survivor-controlled areas provide Aiden with easier parkour routes by adding ziplines and airbags on streets to land on, while Peacekeepers provide traps on the streets to take out groups of enemies at once. Both groups are wary of pilgrims due to their scarcity and rumours of being criminals. Survivors are the working class trying to survive day-by-day while Peacekeepers are more militaristic and rigid in their beliefs. Most choices fit into backing either Survivors or the Peacekeepers. In his search for Mia, Aiden can affect the city around him with his choices. Aiden has free range during the day, but at night time he will turn into an infected if he is not in areas with UV lights or taking an immunity booster. ![]() In the ensuing escape, Aiden gets infected with the virus by a Volatile. Soon after, Aiden meets up with Waltz, the person who ran experiments on him and his sister. He meets a contact in the city and obtains a GRE key that unlocks many facilities that are otherwise unreachable. Aiden finds some clues that indicate that Mia may still be alive in Villedor, one of the few remaining cities left in this wasteland. They were separated after spending time in a lab that experimented on children to find the cure to the newly mutated Harran virus. When Dying Light 2 begins, the player is introduced to Aiden, a pilgrim searching across the country for signs of his sister Mia. These issues have already started to be patched, leaning towards a bright future for the game. Unfortunately, there are also audio glitches causing havoc, as well as the inability to roll back saved files, which means many key story beats in a long game can be lost. Adding to this is a day and night cycle that actually promotes doing things differently as time ticks by. This allows the parkour elements to shine, as it is so fun to run around and explore, and there is no time spent standing still. A reason for this is that melee combat feels secondary since escaping is easy if the player is fast enough. With its latest offering in Dying Light 2 Stay Human, the developer gets it mostly right. Developer Techland has been trying to make a game that feels like an open-world playground for a long time.
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